Texture2D can save images with a transparent background. In Texture2D, a separate alpha channel is typically used to describe the transparency of background pixels. In Metal’s fragment shader, colors and alpha values of each pixel can be obtained by sampling the texture, and they can be used for subsequent processing.
Tag: Metal
In Metal Shader, you can replace the color you want to make transparent by comparing it with a literal color using the texture2d and its sampling coordinates passed to the fragment shader.